ff_c_act_store
Open a store.
Scripts
TextAppearsWhen: ff_c_act_store
Variables
STORE: (string) Name of the store.
Source code
// @code
#include "ff_i_core"
void main()
{
object oPC = GetPCSpeaker();
string sStore = GetScriptParam("STORE");
object oStore = GetObjectByTag(sStore);
if (GetObjectType(oStore) != OBJECT_TYPE_STORE)
{
string sLog = "could not find store " + (sStore != "" ? ("'" + sStore + "'") : "<unnamed>");
LogError(sLog + " from " + GetObjectInfo(OBJECT_SELF));
return;
}
// Appraise check vs charisma
int nMarkUp = NWNX_Store_GetMarkUp(oStore);
int nCha = GetAbilityModifier(ABILITY_CHARISMA, oPC);
nCha = min(nCha, 3);
nCha = max(nCha, -3);
nCha *= -10;
nMarkUp += nCha;
LogDebug(GetObjectInfo(oStore) + " opened for " + GetPCInfo(oPC) + " with a price modifier of " + IntToString(nMarkUp));
OpenStore(oStore, oPC, nCha);
}