ff_d_are_destroy
Destroy the area running this script.
The area is destroyed on its next heartbeat. An area cannot be destroyed while a PC is in it, so the attempt is repeated on every heartbeat until the area is empty.
Scripts
OnHeartbeat: ff_d_are_destroy
Source code
// @code
void main()
{
int nEvent = GetCurrentlyRunningEvent();
if (nEvent == EVENT_SCRIPT_AREA_ON_HEARTBEAT)
{
DestroyArea(OBJECT_SELF);
SetEventScript(OBJECT_SELF, EVENT_SCRIPT_AREA_ON_HEARTBEAT, "");
}
}