ff_u_chat_pc_cmd
Enables standard actions via chat commands.
Enables standard actions via chat commands.
Enables /export to export PC to servervault.
Enables /rest to rest.
Variables
ENABLE__FF_U_CHAT_PC_CMD: (string) (opt-out) Set to “N” on module to disable unit.
Source code
// @code
#include "ff_i_core"
const string C1 = CHAT_COLOR_DEBUG;
const string C2 = CHAT_COLOR_SERVER;
const string ENABLE__FF_U_CHAT_PC_CMD = "ENABLE__FF_U_CHAT_PC_CMD";
// -----------------------------------------------------------------------------
void OnHelp();
void OnHelp()
{
object oSpeaker = GetPCChatSpeaker();
SendMessageToPC(oSpeaker, _RGB("/export: ", C1) + _RGB("Force save the PC to servervault.", C2));
SendMessageToPC(oSpeaker, _RGB("/rest: ", C1) + _RGB("Rest", C2));
}
// -----------------------------------------------------------------------------
void OnChat();
void OnChat()
{
object oSpeaker = GetPCChatSpeaker();
string sMessage = GetPCChatMessage();
sMessage = GetStringTrim(GetStringLowerCase(sMessage));
struct CLI_ARGUMENTS sArgs = GetArguments(sMessage);
if (sArgs.sArg0 == "/export")
{
ExportSingleCharacter(oSpeaker);
SendSuccessMessage(oSpeaker, "Player has been saved to servervault.");
SetPCChatMessage("");
return;
}
if (sArgs.sArg0 == "/rest")
{
AssignCommand(oSpeaker, ActionRest(TRUE));
SetPCChatMessage("");
return;
}
}
// -----------------------------------------------------------------------------
void main()
{
if (!GetModuleFlag(ENABLE__FF_U_CHAT_PC_CMD, TRUE))
return;
string sEvent = GetCurrentEvent();
if (sEvent == ON_REGISTER)
{
SubscribeToEvent(ON_DEFAULT_PLAYER_CHAT, __FILE__);
SubscribeToEvent(ON_DEFAULT_PLAYER_CHAT_HELP, __FILE__);
}
else if (sEvent == ON_DEFAULT_PLAYER_CHAT)
OnChat();
else if (sEvent == ON_DEFAULT_PLAYER_CHAT_HELP)
OnHelp();
}