ff_i_campaign
Persistent campaign database functions.
As described in ff_x_mod_start, the X0_CAMPAIGN_DB is first checked as an environment variable, then on module.
Variables
X0_CAMPAIGN_DB: (string) Campaign name. Defaults to “X0_CAMPAIGN_DB”
References
-
X0_CAMPAIGN_DB
Variable name for current campaign name.
-
string GetCampaignName(string sSuffix = "")
- Parameters:
sSuffix – Appended with ‘_’ separator. If empty, returns the bare campaign name.
- Returns:
Return the campaign name to use
Get the campaign name saved in module’s variable X0_CAMPAIGN_DB
Source code
// @code
#include "nwnx_util"
//! @brief Variable name for current campaign name.
const string X0_CAMPAIGN_DB = "X0_CAMPAIGN_DB";
// -----------------------------------------------------------------------------
//! @brief Get the campaign name saved in module's variable :cpp:var:`X0_CAMPAIGN_DB`
//! @param sSuffix Appended with '_' separator. If empty, returns the bare campaign name.
//! @return Return the campaign name to use
string GetCampaignName(string sSuffix = "");
string GetCampaignName(string sSuffix = "")
{
object oModule = GetModule();
string sCampaign = NWNX_Util_GetEnvironmentVariable(X0_CAMPAIGN_DB);
if (sCampaign == "")
sCampaign = GetLocalString(oModule, X0_CAMPAIGN_DB);
if (sCampaign == "")
sCampaign = X0_CAMPAIGN_DB;
if (sSuffix == "")
return sCampaign;
return sCampaign + "_" + sSuffix;
}